A set of photographs taken with the photo mode in The Order: 1886 (2015), created by Ready at Dawn and SCE Santa Monica Studio, running on a PlayStation 4 Pro, in 4K resolution.
Crafting a game world is an imperfect and complex process. It involves constructing a virtual space, limited in size, around the player that gives the illusion of a solid, physical world. Invariably, there will be cracks between some of the textures, cavities of empty code caught in virtual space. Using the camera as a crowbar, I have prised my way into spaces within The Order: 1886 that you aren’t supposed to see, in the hope of finding beautiful monsters. Stripped back aesthetics, shipped in wooden crates. A way of seeing both the developer and the game world simultaneously.