Using the photo modes found in many modern video games, and applying the real world principles and techniques of digital photography, I take fine art in-game photographs of virtual worlds.
My body of work explores the imperfect, unique, artificial and human elements of game worlds, often deliberately exploiting ways I can ‘break’ or ‘glitch’ the camera to produce images that haven’t been seen before.
The vision is to create new connections between the viewer and the game; to challenge perceptions and provide new ways of perceiving the world. It’s about finding beauty where none is expected, engendering emotion through aesthetic. Ultimately, it’s a search to find God in the machine.
Drew Taylor is a fine art photographer of game worlds.
He has worked within the Australian games industry for more than a decade, primarily in publishing and marketing. In 2005, he launched a pioneering magazine called JumpButton, which focused on ‘the art and substance of video game culture’. Inspired by the work of artists and photographers Robert Overweg, John Paul Bichard and Duncan Harris, he has been taking aesthetically pleasing screenshots of games for many years, increasingly becoming more serious about the art form.
In 2017, he collaborated with Opaque Space on a set of photographs for the then-unreleased Earthlight VR experience; and, later in the year, collaborated with Sony Europe, Sony Australia, Guerrilla Games and ReedPop/PAX to showcase Horizon Zero Dawn and produce what is believed to be the world’s first convention-level gallery exhibition of game photography at PAX AUS.
Drew lives in Melbourne, Australia.